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      • ALBION & Lighting consoles integration (guide)
        • PHOTON | grandMA Project Link
          • 1. Create and Define the ALBION Preset Type and its Attributes in the grandMA
          • 2. DMX Universes Merge
          • 3. Export Fixture Types and GrandMA Patch
          • 4. Import Fixture Type and grandMA Patch into PHOTON
          • 5. Light Fixture Calibration
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          • 7. ALBION Attributes Descriptions
      • ALBION & Lighting consoles integration (video)
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    • What’s New in PXTAC 10.5 ?
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    • V7.9 Release Note
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  • 1.1. Import ALBION Fixture Type
  • 1.2. Add the ALBION Attributes to Fixture Types
  • 1.3. Patch break 2 -- Albion attributes

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  1. Step-by-Step Tutorials
  2. ALBION
  3. ALBION & Lighting consoles integration (guide)
  4. PHOTON | grandMA Project Link

1. Create and Define the ALBION Preset Type and its Attributes in the grandMA

PreviousPHOTON | grandMA Project LinkNext2. DMX Universes Merge

Last updated 4 years ago

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The second step in this project is to import Presets that contain all of the Attributes ALBION will affect or listen to. Once imported, these Attributes can easily be added to each of the Fixture Types used in the grandMA project.

1.1. Import ALBION Fixture Type

  1. Make sure to download the latest version of the ALBION fixture and copy the file to a USB key formatted in FAT32. ()

  2. Create a first folder named “gma2” at the root of the USB Key.

  3. Create a second folder inside the first one called [library].

  4. Place the fixture file inside the [library] folder.

  5. In the grandMA, click on [Setup] then on the [Patch and Fixture and Schedule] button.

  6. Click on the [Fixture Type] button.

  7. Click on the [Import] button and select your USB device instead of [internal].

  8. Look for the ALBION fixture by typing Albion in the fixture text field, select it and click on [import].

Once imported, this fixture will give you access to all of ALBION’s parameters. Displayed names can be changed by modifying the screen name of the attribute but the library names need to stay the same in order to link correctly each parameter to the right ALBION feature.

1.2. Add the ALBION Attributes to Fixture Types

  1. Identify the Fixtures you want to link to the ALBION system. You will need to edit their related Fixture Type to add the ALBION Attributes you want to link to them.

  2. Select the Fixture Type you want to edit by clicking on its entry in the Fixtures Types list.

  3. Click on the [Edit] button.

  4. Click on the [Add] button or right-click on the [New] button located at the bottom of the Attributes list.

  5. Select the Attribute you want to add by clicking on its entry in the Select Attribute window.

  6. Once the Attribute has been added to the Fixture Type, you will need to assign a coarse and a fine value to the Fixture Type. This is done to obtain 16 bits of resolution for the values passed to the Attribute. (Use the ALBION DMX chart below)

  7. Assign a patch break to the newly added Attribute. The ALBION Attributes must reside on the same patch break but they cannot reside on the patch break used by the Fixture Type’s default Attributes. The standard practice is to set the patch break at 2 for ALBION Attributes while leaving the default Attributes at patch break 1.

  8. Click on the [Setup] button to return to the grandMA main menu. A Warning window will open.

  9. Click on the [Yes] button of the Warning window to save the changes.

1.3. Patch break 2 -- Albion attributes

  • In the grandMA, click on the [Setup] button then on the [Patch and Fixture and Schedule] button.

  • Patch the 2nd break of all fixtures that contains ALBION attributes to an empty universe.

  • Click on the [Setup] button to return to the grandMA main menu. A Warning window will open.

  • Click on the [Yes] button of the Warning window to save the changes.

https://cloud.vyv.ca/s/zEWgb2xps7JzezQ
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MovingLight_Standards_0820.pdf
pdf
ALBION DMX Chart