Use A Graph Asset to Create a FX

1. Add an Input Device

OPEN THE I/O MANAGER MODULE

Select {System > I/O Manager} or press [Alt+I].

  1. Select the Input Device tab.

  2. Add a new Active Device slot by clicking on the [+] button.

  3. Select an {input device} from the Available Devices dropdown menu.

pageI/O Manager

2. Use an Asset Graph

OPEN THE FX GRAPH MODULE

Select {Show > FX Graph} or press [Alt+X].

  1. Add a new Graph by clicking on the [+] button.

  2. Click on the [Add Asset Graph] button.

  3. Under the FX section click-drag the Old Film asset graph in the Graph window.

pageFX Graph

3. Add the Input Device as the Texture Source

OPEN THE TIMELINE MODULE

Select {Show > Timeline} or press [Alt+T].

  1. Select the Root and add two Layers by clicking on the [+] button or by pressing [Ctrl++].

  2. Add an Input Device Clip on the first Layer and select your device as the source from the Input Device Properties.

  3. Add an FX Graph Clip on the second Layer and select the first Layer as the Texture Source from the FX Graph Properties

pageTimeline

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