# What's New in TACHYON V11.5?

## 3D Scene

* Decorative objects now appear black in texture rendering mode.
* Semi-transparent objects no longer appear white in wireframe rendering mode.
* We have resolved the issue where the 3D model does not appear after restarting Tachyon until it is re-synchronized.
* We have fixed the issue where manual calibration does not highlight the selected item while searching.

### LED Mapper

Lock addresses editing + Edit icon

* DMX addresses are now locked and uneditable on the quad/screen.
* An Edit icon has been added to clearly identify edited pixels.&#x20;

Edited addresses are preserved by default when changing quad configurations.

## Timeline

Timeline's control tab last state is now saved (i.e., Tools vs. Regions).

We have added a shortcut to switch between Tools and Regions tabs in the Timeline Module: \[D]

### Preview Programming

We have improved the Timeline Preview Programming by ensuring that exiting the preview no longer fast-forwards the controller's playhead, which had previously caused issues in multi-user environments. Additionally, we have fixed the synchronization issue that sent local time to the display for just a frame.

### Timeline Markers

We have introduced a new marker clip type to enhance the workflow for show control and show navigation. Marker clips appear in beige in the Timeline and allow for external DMX transport control, enabling seamless integration of lighting and video cues for a single operator.

When a DMX command is sent, the Timeline’s Playhead jumps to the corresponding marker clip, triggering video cues. Markers can have unique IDs linked to commands from the lighting desk or mimicking the stage manager list, ensuring efficient cueing. Users can also add notes to markers for valuable reference.&#x20;

* Marker Clip Type: A new Marker clip type has been introduced, which includes an ID, a Sub ID, and an Info field for better organization and reference.
* DMX Timeline Control: We have implemented new DMX timeline control types: marker ID and Sub marker ID. This feature allows for jumping to a marker's time when triggered from DMX. In case of duplicate IDs, the marker that appears first in time will be triggered.
* Shortcuts
  * \[M]: Add marker clip.
  * \[Shift+M]: Next marker.
  * \[Ctrl-Shift-M]: Previous marker.
* Default Marker Clip Time: The default marker clip time has been set to 30 seconds in the settings.

### Clip-Specific Properties Multi-Selection

* Multiple clips of the same type can be selected to edit specific properties for the following types: Media, Proxy, Input Device, Virtual Projector, and Cue.
* A list has been added above the specific properties in multi-selection, making it easier to see the selection, select the current clip, and remove clips from the selection if necessary.

### New Editing Shortcuts

New Selection Shortcuts

* &#x20; \[ CTRL+ALT+SHIFT+; ]: Select all clips under Playhead in all screens.
* &#x20; \[ CTRL+ALT+SHIFT+' ]: Select all media clips under Playhead in all screens.

Copy/Paste of Shared Clip Properties

* &#x20; \[ CTRL+ALT+C ]: Copy shared clip properties of the current clip.
* &#x20; \[ CTRL+ALT+V ]: Paste all shared clip properties for the selected clips.&#x20;

The clip contextual menu allows you to paste only a section (Geometry, Blending, Transitions, etc.).

### Clip Distributor & Automatic Media Assignation to Screens

#### Create clips on multiple screens + Auto assign medias

* A new tool to help create and distribute clips on multiple screens simultaneously with very few clicks. In the Timeline editor bar, select {Tools -> Create Clips on Multiple Screens} or click on the distributor icon in the new side Tools Panel of the Timeline.
* A new input box has been added to the Screen Properties for entering a screen media pattern. This same input box is also available in the clip creator widget for creating media clips. When a media file name matches the specified pattern, it is automatically assigned to the corresponding clip on the screen. If multiple media items match the pattern, the first media is assigned to the first clip, the second media to the second clip, and so on.
* A button has been added to the File Manager contextual menu for replacing selected media clips in the Timeline, using the screen pattern similarly.
* A button has been added in the File Manager contextual menu to auto-create media clips. It pops the Clip Creator widget with media clips, and assigns all selected medias that match a screen media.
* A toggle has been added to only create the clips on selected screens. Off by default, so all clips are created no matter the selection.

### Events Editor + New Playlist Clip Type

Introducing the Events Editor, which can be accessed from the Show menu or by using the shortcut \[Alt+E]. This tool allows users to create and edit Scheduler playlists. A playlist consists of a sequence of events that will be executed one after another. Currently, there are two supported event types: cues and media (which can be images or videos).

A new Timeline clip type using a Scheduler playlist. When the clip is activated, it will trigger the start of the playlist (with a free-run mode available). In the future, more triggering options will be added, such as specific times or DMX values.

#### Reorder Events

\- Added the possibility to reorder (drag-and-drop) selected lines in EGLUI table.

#### Multi-Selection + External Drop

\- Added the support of multi-selection in the Table.

\- Allowed drops of converted media from the File Manager and cues from the Cue Editor to create events more easily.

#### Various improvements and fixes...

... have been made to the Timeline, including resolving issues with item selection, DMX control, and stacking of duplicated clips. Offline layer render toggles have been removed for better management. Additionally, multi-user color correction issues have been addressed, ensuring Looks are applied correctly across multiple servers.

## File Manager

Optimized performance of the File Manager&#x20;

* New efficiency optimization of EGLUI & File Manager, and Tachyon startup time when the File Manager contains a lot of media.
* Transfers and conversions have been sped up and are now more stable.

File Sequences' speed transfer has also been vastly improved.

## I/O

### Input Devices

* Fixed feedback loop when using Test Card.
* Updated NDI to version 6.0.1.
* A warning is now displayed when an NDI sender uses an unsupported format.

### DMX

#### SACN can now use unicast and multicast simultaneously

Unicast can now be enabled for specific universes; others will use multicast.

#### New DMX controls in the Timeline DMX Fixture Controls

* Sequence Tab selection.
* Enable/Disable Timecode.

### OSC

* We have resolved the crash due to the OSC Client receiving a malformed packet.

## Settings

### Display Ident New UI and Features

#### New interface for Display Ident in the Settings module

* New option to select the outputs that will display the Ident.
* Contrast control per output.
* Ident color is now calculated using outputs instead of primitives. The colors are no longer affected by linked primitives.
* Ident works with output with no linked displays.

## UI & Shortcuts

New shortcut to quit without saving: {Ctrl+Alt+Shift+Q}&#x20;

Natural sorting (e.g., 1, 2, 10, 20, 100, ...) is now used in various lists of our software (file names, host names, device names, etc.). The original lexical sorting order (e.g., 1, 10, 2, 20, 100, ...) can be reverted using an Advanced Option.

The Log Manager now includes a scrollbar for the list of machines on the left side.

## Profiler

Color thresholds:

* We have added two sliders to control the color interpolation thresholds of the profiler—specifically, the mid-point and maximum values (from yellow to red), measured in milliseconds. These adjustments can be found under {Settings > General > Profiler}. This enhancement will help users to more easily identify bottlenecks in their project setups. The thresholds apply to both Profilers V1 and V2, as well as Graphs V1 and V2.

We have made Profiler V2 indentation smaller to better see the labels.

## Performance improvements

We have introduced the ability to disable the "FPS" and "Network Monitor" logs from being sent to the console. This adjustment addresses issues causing stuttering in high framerate scenarios. A new option in the advanced menu allows users to disable these console outputs.

## Tachyon

Tachyon's Calibration UI has undergone several improvements.

An issue was fixed where some widgets would disappear when the tab was unpinned and the layout was altered, as not all widgets were present.

Additionally, the calculation for 3D viewport size has been corrected to account for the size offset of the calibration tools.&#x20;

We have implemented the Marker Clip Feature.

Lastly, a problem was resolved where object transformations were not applied to calibration points in the reference object window.&#x20;

## VNA

* We have fixed an issue with installer dependencies, which would not install correctly.
* We have added the natural sort order to various lists.
* It should be noted that Windows 11 changed the way consoles are handled. As a result, the minimized console window is always shown in the TaskBar.

## Advanced Menu

Advanced Settings options are now categorized to allow for a more compact layout.


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