Documentation
  • VYV Documentation
  • ❗What's New in V11
    • What's New in V11.3?
    • PHOTON - V11.1 Release Note
    • XENON - V11.1 Release Note
    • TACHYON - V11.1 Release Note
  • 📍Get To Know PHOTON
    • Get Started - A Quick Start Guide
    • UI Basics
    • PHOTON Shortcuts
  • User Guide
    • 1. Prerequisites
      • 1. Before Starting PHOTON
      • 2. Fundamentals of PHOTON and its User Interface
    • 2. Setting-Up a Show
      • 1. Settings
      • 2. 3D Scene
        • Hierarchy Rendering
    • 3. Importing Content
      • 1. File Manager
      • 2. Imports
      • 3. Conversions
      • 4. Files Management and Display
      • 5. Playlists
      • 6. File Versioning
    • 4. Programming a Show
      • 1. Cue Editor
      • 2. Timeline
      • 3. Shared Clip Properties
      • 4. Color Correction
  • Modules Overview
    • Settings
    • 3D Scene
    • Timeline
    • Keyframe Editor
    • Color Correction
    • Preview
    • File Manager
    • FX Graph
    • I/O Manager
    • Cue Editor
    • Mapping Manager
    • Network Monitor
    • Output Control
    • Timecode
    • Rendering
    • Shadow
  • Step-by-Step Tutorials
    • Navigation & UI
      • Drag and Drop in PHOTON
      • Find in...
      • Frame and Reset View in PHOTON
    • ALBION
      • ALBION & Lighting consoles integration (guide)
        • PHOTON | grandMA Project Link
          • 1. Create and Define the ALBION Preset Type and its Attributes in the grandMA
          • 2. DMX Universes Merge
          • 3. Export Fixture Types and GrandMA Patch
          • 4. Import Fixture Type and grandMA Patch into PHOTON
          • 5. Light Fixture Calibration
          • 6. Interactive Lighting Fixture Control
          • 7. ALBION Attributes Descriptions
      • ALBION & Lighting consoles integration (video)
    • Programming
      • Create Regions and Jump Between them with a Cue
    • 3D Scene
      • Projection Study Guide
      • Camera Calibration Based on 3D Plane
      • Make a Fly Through of the 3D Scene
      • Automatic Calibration and Real Time Alignment Guide
      • Primitives Tracking
      • Create a 3D Animation Curve
    • File Managment
      • File Manager: Playlists
      • File Manger: Manage Files
      • File Manager: Display Files
      • File Manager: Import and Convert
      • File Manager: Advanced Topics
      • Audio Multichannel Export
      • Export Multichannel Audio from DaVinci Resolve
    • I/O
      • Midi
        • Map a MIDI Slider in Photon
      • Projector Control
        • Control Projectors with Cues
      • Network Messages & External Control
        • Connect PHOTON and QLab Through UDP
        • External TCP/UDP Control Specifications
    • FX
      • Notch Integration
      • Use A Graph Asset to Create a FX
      • Controlling an addressable LED strip using the Art-Net Mapping node
      • Interactive Floor with One OptiTrack Camera
    • Rendering
      • 2D Video Rendering
      • 3D Video Rendering
    • Timecode
      • Use Timecode in PHOTON
    • Legacy
      • Updating a System’s Baseline
      • External TCP/UDP Control Specifications (legacy)
  • Older versions
    • What’s New in PXTAC 10.5 ?
    • What's New in PHOTON 10.5
    • Download Documentation - Version 1.2, Product version 9
    • V8.1 Release Note
    • V7.9 Release Note
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  1. Modules Overview

FX Graph

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Last updated 2 years ago

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Description

The FX Graph module is a graphical programming environment embedded within PHOTON. Various functions (math, logic, etc.) represented by nodes can be connected in its interface in order to create Graphs that can accomplish a wide variety of tasks. Graphs are the choice solution when you need to treat and exchange data between PHOTON’s many modules or to and from external third-party software and hardware. They are also helpful when a project relies on advanced image manipulation and creation such as 3D particle systems, VFX and compositing.

OPEN THE FX GRAPH MODULE

Select {Show > FX Graph} or press [Alt+X].

Features

  • Graphs can be exported and imported into shows in order to favor reusability.

  • Use the built-in Graph Assets to save time, get inspired or learn how the nodal system works.

  • Transfer and scale data for a wide variety of components.

  • Create logical control structures to trigger visual events.

  • Build complex interactive visuals that rely on various types of data (tracking, audio analysis, etc.)

  • Combine the 6 different types of nodes into Graphs to solve most problems you might encounter when building a complex show.

Module-related tasks

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Use a graph asset to Create a FX

Use an Asset Graph

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Frame and Reset View in PHOTON

FX Graph Frame and Reset View

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Find in...

Find FX Graph in the Timeline

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Drag and Drop in PHOTON

Drag-and-Drop a FX Graph onto the Timeline to Create an FX Graph Clip

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Step-by-step

Primitives Tracking

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Step-by-step

Controlling an addressable LED strip using the Art-Net Mapping node

FX Graph Overview