V7.9 Release Note
Features
General
EGLUI Color Picker
Pick a color using the mouse as follows:
Ctrl + move = color under mouse
Ctrl + click = apply the color
RGB and HSV Values are now displayed
Alpha Support in Quicktime Render
Photon/Xenon always sets background to black on startup
3D Scene
Export projectors and cameras pyramid as models (OBJ)
Right-click on selected primitives:
Exported pyramid will be the length set in the 3D Scene
Export model now support multiple model selection
Right-click on selected primitives:
Will create as many obj files as selected
Models will be exported with their current transformation (Transformation and Vertex displacement)
Export 3D Object, Projector Camera & Moving Light data in a .CSV format
Right-click on selected primitives:
Creates a table where selected object's properties and transformations are described
Projector, camera and moving light 3D model representation
Combo box Brand Model in Properties menu:
Folder assets installed with the installer contains models and a simple definition file. UI auto generated
Default: no object
Custom 3D Scene camera
New combo box (right top of the scene)
All camera, projector or moving light of the scene can be used to control the main view. Allow to control all parameters of the view
Projector (camera & moving light) Array tool
Properties menu: create children with position pattern (grid, arc or circle)
View tab - new option to change background color (and reset to default)
All Mode except for calibration mode (stays RED)
Improved manual projector line-up control in PJ view window
Manual control has better precision when holding shift
Middle-click to manually zoom
Projection Study - Projector Statistics - added parameters
Added projector base dimensions
Added vertical and horizontal field of view
Calibration - Twister
Enables custom deformations on top of calibration
Per output
Custom sized deformation grid
Output Identification
Added Display Ident toggle in calibration
Overrides output rendering to show unique background color, 10 px rectangle around output with inverted color, connected device name and output name
Uses VYV font (Flavin Bold)
New FX
Liquid Paint FX
Vector Flow FX
Metaballs FX
Metaballs FX allows the user to control the behaviors of moving gaussian patterns that blend together to create content
Number of metaballs
Speed min and max of metaballs
Intensity of blending
Hue and range of Hue
Lifetime of each pattern
Attraction between patterns parameter
Camera FX
This FX renders the 3D scene from any projector or camera point of view. Options to render in different render types, shading, shadows and which objects to include or not are available
New parameters : render_mode, show_grid, show_blending, show_projectors
New combo to select Root SG primitive for scene rendering
Added screen-render mechanism to force surface render on display server when required for Camera FX
Added "use camera aspect" to use SG's camera aspect-ratio instead of resolution based aspect
Added "use camera resolution" to use SG's camera resolution instead of Layer's resolution
Line Generator FX
Allows you define the number of generated lines wanted, their orientation, their moving speed, their color and the color of the background
Conformal Tiling
This FX produces deformations on input clips based on mathematical expressions of several types (sinusoidal, polynomial, etc…) it allows to easily create endless and wrapping video loops
Chromatic Aberration
This FX can be used to reproduce photographic chromatic aberration or exaggerated red, green and blue distortions
Time Displacement FX
Record last N frames and uses a mask to fetch pixel color at a specified time in the past
Timeline
New "Photoshop" blend modes
Difference
Color dodge
Color burn
Linear burn
Color divide
Color Blend
Screen-alpha
Exclusion
Hue
Saturation
Luminosity
Support for 23.964p / 50p / 59.94p / 60p frame rates for Playback and Rendering
Media properties : lock (right click) for in and out point.
When enabled, the value is never changed on media action
I/O
Bluefish & AJA live input cards Support
Custom resolution - (only in new_window_creation mode)
Now per output resolution instead of per server
Added optional offset X/Y
Leave offset empty defaults to previous automatic behavior
File Manager
Splitting/Cropping UI for conversion
User can now decide to convert a specific part of the media file
TIFF/TIF file support
TIFF files are automatically converted to 8bbp
Image Sequence Support
Uses project's frame-rate for file-sequence conversion
Improvements
General
Sliders
Shift - drag gives 10x slider precision
Ctrl - Shift - drag gives 1000x slider precision
Ctrl - drag allows sliders to go beyond their range
DPI Scaling
Fixed Win7/Win10 DPI scaling issues :
Sliders moving erratically
Mouse offset in full-screen
Non-centered splash screen
3D Scene
Fixed camera/projectors pyramid display when changing z-near/z-far
This fix does not affect render or tracking
3D Scene LED Previz
Attenuate / fade LED shader based on camera resolution/distance
Moving-light rendering
Render a circular beam and silhouette
Shadow now supported
Primitive
Removed unexposed/unused intensity parameter
Silhouettes
Always displays silhouette on selected primitives - but only on external borders
Wireframe mode now use opacity instead of silhouette_opacity
Silhouette_opacity defaulted to 0
Znear / Zfar (in Dev Menu)
now used in non calibrated view
RT Calib
Options in the Automation menu are now exposed for child projectors:
New menu in automation (for cameras)
Filtering values
RT activated
Reference model selection
File Manager
File Manager Warning
On delete, display warning if the selected files are used in the timeline
TIFF conversion optimisation
Faster TIFF conversion
Image-sequence
Faster import of file sequence
FX
Stack FX
A passthrough now applies when all FXs are deactivated
Clone FX
Multiple start times allow animation of the 'iteration' parameter
now follows the Timeline time (or Free Run time)
Graph FX
"Time Source" Node to get the clip time from the timeline
"Time" input slot to inject time for FXs that need it
Stack FX & Graph FX clips
The Timeline now injects clip time to graphs and FXs
Added "Free Run" options
Alpha Transfer (Clip Shader and FX)
Inverted Alpha option
Bug fixes alpha transfer
Was multiplied with current layer alpha if any alpha
Alpha-from-intensity was affected by color correction
Show-alpha option should display alpha as white color and discard alpha
I/O
MIDI-interface
BUGFIX MIDI out sending 3x garbage messages for each message sent
(bad loop check + non-initialized variables)
Restored Launchpad device highlight mapped buttons in Green
Last updated