Documentation
  • VYV Documentation
  • âť—What's New in V11
    • What's New in V11.3?
    • PHOTON - V11.1 Release Note
    • XENON - V11.1 Release Note
    • TACHYON - V11.1 Release Note
  • 📍Get To Know PHOTON
    • Get Started - A Quick Start Guide
    • UI Basics
    • PHOTON Shortcuts
  • User Guide
    • 1. Prerequisites
      • 1. Before Starting PHOTON
      • 2. Fundamentals of PHOTON and its User Interface
    • 2. Setting-Up a Show
      • 1. Settings
      • 2. 3D Scene
        • Hierarchy Rendering
    • 3. Importing Content
      • 1. File Manager
      • 2. Imports
      • 3. Conversions
      • 4. Files Management and Display
      • 5. Playlists
      • 6. File Versioning
    • 4. Programming a Show
      • 1. Cue Editor
      • 2. Timeline
      • 3. Shared Clip Properties
      • 4. Color Correction
  • Modules Overview
    • Settings
    • 3D Scene
    • Timeline
    • Keyframe Editor
    • Color Correction
    • Preview
    • File Manager
    • FX Graph
    • I/O Manager
    • Cue Editor
    • Mapping Manager
    • Network Monitor
    • Output Control
    • Timecode
    • Rendering
    • Shadow
  • Step-by-Step Tutorials
    • Navigation & UI
      • Drag and Drop in PHOTON
      • Find in...
      • Frame and Reset View in PHOTON
    • ALBION
      • ALBION & Lighting consoles integration (guide)
        • PHOTON | grandMA Project Link
          • 1. Create and Define the ALBION Preset Type and its Attributes in the grandMA
          • 2. DMX Universes Merge
          • 3. Export Fixture Types and GrandMA Patch
          • 4. Import Fixture Type and grandMA Patch into PHOTON
          • 5. Light Fixture Calibration
          • 6. Interactive Lighting Fixture Control
          • 7. ALBION Attributes Descriptions
      • ALBION & Lighting consoles integration (video)
    • Programming
      • Create Regions and Jump Between them with a Cue
    • 3D Scene
      • Projection Study Guide
      • Camera Calibration Based on 3D Plane
      • Make a Fly Through of the 3D Scene
      • Automatic Calibration and Real Time Alignment Guide
      • Primitives Tracking
      • Create a 3D Animation Curve
    • File Managment
      • File Manager: Playlists
      • File Manger: Manage Files
      • File Manager: Display Files
      • File Manager: Import and Convert
      • File Manager: Advanced Topics
      • Audio Multichannel Export
      • Export Multichannel Audio from DaVinci Resolve
    • I/O
      • Midi
        • Map a MIDI Slider in Photon
      • Projector Control
        • Control Projectors with Cues
      • Network Messages & External Control
        • Connect PHOTON and QLab Through UDP
        • External TCP/UDP Control Specifications
    • FX
      • Notch Integration
      • Use A Graph Asset to Create a FX
      • Controlling an addressable LED strip using the Art-Net Mapping node
      • Interactive Floor with One OptiTrack Camera
    • Rendering
      • 2D Video Rendering
      • 3D Video Rendering
    • Timecode
      • Use Timecode in PHOTON
    • Legacy
      • Updating a System’s Baseline
      • External TCP/UDP Control Specifications (legacy)
  • Older versions
    • What’s New in PXTAC 10.5 ?
    • What's New in PHOTON 10.5
    • What's New in PHOTON 9.3
    • Download Documentation - Version 1.2, Product version 9
    • V8.1 Release Note
    • V7.9 Release Note
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  • COPID (Copernic ID)
  • MOVERZOOM (Target Diameter)
  • VDAMP (Vertical dampening)
  • MINMOVEMENT (Minimum movement)
  • FLIPOUT (Flip fade out)
  • FLIPTIME
  • FLIPIN (Flip fade in)
  • BLOCKEROUT (Blocker fade out)
  • BLOCKERIN (Blocker fade in)
  • OFFSET X (Target offset X)
  • OFFSET Y (Target offset Y)
  • OFFSET Z (Target offset Z)
  • TRACKING (Enable tracking)
  • BLOBIZOOM (Blobify diameter)
  • BLOBIDISTANCE (Blobify distance)
  • BLOBIFADE (Blobify transition time)
  • TRACKERIN (Tracker lost fade in)
  • TRACKEROUT (Tracker lost fade out)
  • FLIPMODE (Flip mode)
  • DMXMODE (DMX mode)
  • GOBO1 (Gobo index)
  • GOBO1_POS (Gobo speed)
  • DIM
  • COLORRGB1 (Color red)
  • COLORRGB2 (Color green)
  • COLORRGB3 (Color blue)
  • PAN (Pan)
  • TILT (Tilt)
  • ZOOM (Zoom)

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  1. Step-by-Step Tutorials
  2. ALBION
  3. ALBION & Lighting consoles integration (guide)
  4. PHOTON | grandMA Project Link

7. ALBION Attributes Descriptions

COPID (Copernic ID)

This Attribute refers to Copernic IDs and is used to provide addresses for the Copernic emitters for both ALBION and the grandMA.

MOVERZOOM (Target Diameter)

This Attribute is used to define and dynamically maintain the width of the projected light’s cone emitted by a moving head lamp.

VDAMP (Vertical dampening)

This Attribute is used to dampen lamp movements created by position change on the Y axis which might otherwise jitter.

MINMOVEMENT (Minimum movement)

This Attribute defines a threshold used to filter out position change which might be created by noisy tracking data.

FLIPOUT (Flip fade out)

This Attribute is used to specify the duration of moving head lamp’s fade out before its position is flipped.

FLIPTIME

This Attribute is used to specify the duration moving head lamp’s movement while flipping.

FLIPIN (Flip fade in)

This Attribute is used to specify the duration of moving head lamp’s fade in after its position is flipped.

BLOCKEROUT (Blocker fade out)

This Attribute is used to fade out a moving head lamp if its beam intersects with a tracked object defined as a blocker in ALBION.

BLOCKERIN (Blocker fade in)

This Attribute is used to fade in a moving head lamp if its beam stops to intersect with a tracked object defined as a blocker in ALBION.

OFFSET X (Target offset X)

This Attribute is used to apply an offset to a tracked object on the X axis.

OFFSET Y (Target offset Y)

This Attribute is used to apply an offset to a tracked object on the Y axis.

OFFSET Z (Target offset Z)

This Attribute is used to apply an offset to a tracked object on the Z axis.

TRACKING (Enable tracking)

This Attribute used to enable or disable tracking for a moving light.

BLOBIZOOM (Blobify diameter)

This Attribute defines the diameter of the resulting beam once a blobify operation has merged multiple beams.

BLOBIDISTANCE (Blobify distance)

This Attribute specifies the minimal distance acting as a threshold that will trigger the blobify operation and merge beams. (Multiple beams can be merged.)

BLOBIFADE (Blobify transition time)

This Attribute specifies the duration of the fade that occurs when beams are merged or unmerged.

TRACKERIN (Tracker lost fade in)

This Attribute specifies the duration of the fade in occurring when a tracking moving light has retrieved a missing tracker.

TRACKEROUT (Tracker lost fade out)

This Attribute specifies the duration of the fade out occurring when a tracking moving light has lost a tracker.

FLIPMODE (Flip mode)

This Attribute controls the Flip mode of a moving light. If the Attribute’s value is set at 0, the moving light is set in quick tilt mode and will flip as soon as it can be find the shortest path to reach a tracker. If the Attribute’s value is set at anything else than 0, the quick tilt mode will be disabled and the moving light will wait to reach its pan or tilt limit to flip.

DMXMODE (DMX mode)

This Attribute sets the fixture in input or output mode for calibration or tracking purposes. Depending on the selected mode, values will be inputted to or outputted from break 1.

GOBO1 (Gobo index)

This Attribute gives control over the gobo index of a virtual moving light in simulated in video projection or LED systems.

GOBO1_POS (Gobo speed)

This Attribute gives control over the rotation of a virtual moving light in simulated in video projection or LED systems.

DIM

This Attribute is used to dim a fixture or to control the dimming value of a virtual moving light in simulated in video projection or LED systems.

COLORRGB1 (Color red)

This Attribute specifies the amount of red color content in a real fixture or in a simulated one in PHOTON.

COLORRGB2 (Color green)

This Attribute specifies the amount of green color content in a real fixture or in a simulated one in PHOTON.

COLORRGB3 (Color blue)

This Attribute specifies the amount of blue color content in a real fixture or in a simulated one in PHOTON.

PAN (Pan)

This Attribute is used to pan a fixture.

TILT (Tilt)

This Attribute is used to tilt a fixture.

ZOOM (Zoom)

This Attribute is used to zoom a fixture.

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Last updated 5 years ago

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